

Solar Angels belong to the order of Malacheem (“Messengers”) and represent the various solar deities and
are the personification of the Sun and the stars. They may assume a variety of appearances. Depicted here
is a Solar Angel in the form of a large fiery humanoid with fiery wings and a face shining like the Sun. The
light that they radiate is of a special nature and will dispel all undead and lesser Hadal spirits and lesser
demons. Greater Demons and Hadal Lords will become unstable within 10 metres of a Solar Angel.
Intelligence: Supra-genius
Alignment: +100
Perception
see 100/100 hear 50 touch 50 smell/taste 50 navigate 99 ESP 80-90
SM: x 15 (x100)
TM: 200 m / turn
Size: Solar Angels may appear as ten foot giants, or they may assume human size
Strength: 2 dragons
Hits: 600
Armour Class: 6
Size: 16’ tall
Attacks
swipe x2, 89, 5d10+10 (+ 2d10 burns); touch causes 2d10 burns; stomp/grapple/maul, (7d10+2)x2
By weapon type + 25 damage: Solar Angels often carry magickal weapons, such as flaming swords.
Parry: 80
Special abilities
Fireball (10)
Blinding Flash (10)
Firewall (10)
Heal all wounds and remove all
curses (affects living creatures
only, once per day, any
number of targets within visual range)
Change alignment (+20 points)
to all living creatures within
20 m (save v alignment if
alignment negative / less than 50 points)
Summon / create fire elemental
(10) once per day
Boost morale (+20 points) to all
creatures of positive alignment
within visual range
Psionic Ability: 200
Resurrect (once per day)
Telekinese 500 lb weight
Teleport
Levitate / fly
Cancel auras of darkness, fear
and terror
Regenerate 20 hits per turn Grow (10)
Read Languages
Read Magick
Magic Resistance 60-80%