Wraith
Wraith
Wraiths are astral spirits which travel to the Ethereal Plane to feed upon the living, especially the sick and
dying, draining their life-force. When on the Ethereal Plane they are visible on the physical as ghost-like
apparitions, shadows most often resembling funeral robes clad around an otherwise invisible figure,
sometimes with glowing red eyes hanging in faceless darkness. They often carry magickal items (ethereal),
particularly orbs of insanity, death or terror, and may carry ethereal weapons that they may use in addition
to their chill-attack when pressed into combat.

Intelligence:      NA
Will Power:        65
Hits:                 100 EP (ethereal, can not be harmed by non-magickal physical attacks)
Attacks:            By weapon-type (ethereal or magickal) base AS 40, + chill-attack
                       Chill attack x2: the touch of a wraith (AS: 60) causes the loss of
                       1d6 critical points and requires a save versus paralysis (1d10 rounds)
                       Life-drain: automatic hit against all targets within 10 m - 2d10 STR loss
Defences:        Parry: 60
                       immune to psionic attacks; unfooled by illusions; immune to
                       fear or terror unless caused by a deity; immune to all other
                       psychological affects, magickally induced or otherwise;
                       unharmed by physical attacks; can be banished.
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