Zero - 0g Training & Storage
1   Main Engineering Deck
2   Crew Quarters
3   Hold (Storage)
4   Weapons
5   Workshops
6   Weapons
7   Security
8     Weapons
9     Damage Control
10   General Maintenance
11   Laboratories
12   Tactical
13   Weapons
14   Medical
15   Communications
16   Damage Control
17   Observation Lounge
18   Astrometrics
19   Bridge Crew Quarters
20   Bridge Security
21 Bridge & Main Computer
Bay - for launches and shuttles
UGA Plutonium - Transuranic class Battle-Cruiser- Specifications
Weapon Systems:

DC - disrupter cannon - the plutonium's principle weapon - fire beams of high-energy ions, electrons, protons and neutrons phased in such a
way as to introduce alternating charge with neutron insulation to minimise dispersion and electron-proton neutralisation for maximum range.
LB - laser-beam battery - fires triple-beams of intense laser energy of variable wavelength; ship-to-ship.
LS - laser screen. Fires laser beams or pulses, for medium to short-range use against incoming missiles and other small targets.
EB - electron-beam battery - fires beams of high-energy electrons and negative ions; ship-to-ship.
PB - proton-beam battery - fires beams of high-energy protons and positive-ions; ship-to-ship.
M1 - short-range seeking-missile array - primarily for interception of incoming missiles (interceptor missiles).
M2 - long-range seeking-missiles powered by fission engines and equipped with hull-penetrating nuclear fission warheads; ship-to-ship.
M3 - short-range seeking-missile array; ship-to-ship.
M4 - short-range seeking-missile array - primarily for interception of incoming missiles (interceptor missiles).
NB - neutron battery - the longest ranged weapon for ship-to-ship combat.

Defensive Systems:

Decoys - generate electronic sensor signatures identical to that of Plutonium.
ECM - electronic counter-measures pod - for blocking enemy sensors and communication transmissions.
MS - masking screen generators - release clouds of reflective particles to conceal the ship and to dissipate energy-beam weapons.
P/NS - screen generators - for generation of proton screens and electron screens.
Reflective hull - a hull coating that reflects and dissipates incoming laser-beams.
Ion screen generators - generates a cloud of ions around the ship, concealing it from many sensor systems.
Propulsion systems:

Hyper drive - the Galtech Modulo 7 hyperspace propulsion system for interstellar travel. Requires 8 hours to recharge its psion generators
in-between hyperspace jumps.

System drive - 6 atomic engines for manoeuvres in conventional spacetime. These engines emit energetic plasma fore or aft for
deceleration/acceleration and are mounted on telescopic struts for engine rotation.

Communications systems:

MSA - main sensor array - radars and energy sensors in additional to telescopic optical sensors and gravity-wave detectors.
Com 1 - main communications antennae for subspace communications.
Com 2 - auxiliary antennae.
Com 3 - auxiliary antennae.

Additional systems:

LBT - life boats.
Large launch for ship-to-surface and ship-to-ship transit.
Small launches x 4 for ship-to-ship transit.
Workpods x 4.
Escape pods x 15
Probes x 10

Performance Specifications:

Fire Power Rating:= 24/36/42 (long/medium/short ranges)
Hull Damage Capacity: 160
Damage Control Rating (DCR) = 140
Engine Acceleration/Deceleration Factor (ADF) = 2
Manoeuvrability Factor = 2
Arrows indicate direction of
artificial gravity field generated
by the graviton field generator
in the aft section.
Engineering Basics

The Fundamentsals of Interstellar Travel

The Galtech Modulo 7 Hyperdrive generates a tachyonic field around the Plutonium. Initially this field has no detectable effect, since
tachyons do not interact with matter in the normal sense. However, once the tachyonic field reaches a critical intensity and the correct
wavefunction is attained, then it causes the region of space inside the field, encompassing Plutonium, to collapse into a coherent
tachyonic state (its constituent strings are set vibrating in specific modes) and the whole starship behaves like a single tachyon. To an
external observer at this point the starship simply disappears, as it collapses into a subatomic particle almost instantly. It is then able to
move like a tachyon, at superluminal velocities without interacting with matter. The ship has entered hyperspace. From the perspective
of the crew nothing odd happens, except that all visible light from the external Universe vanishes: the stars become invisible. Their
presence is still detectable, however, due to their gravitational fields and tachyon emissions. A course must be plotted through
hyperspace, largely before engaging the drives, which makes use of star-maps and established routes, in addition to complex
calculations which factor in any changes due to stellar motions and tachyonic storms and other hyperspace anomalies. Although a
starship in hyperspace can not be harmed by the presence of matter (it could, for example, pass straight through a star without noticing
any effect except a course deviation) any errors in navigation can result in the ship being considerably off-course when leaving

It takes several hours to prepare for a jump to hyperspace: several hours to charge the tachyon field and several hours for accurate
course computations. In an emergency this time can be shortened, with the increased risk of navigation error. The faster the speed of
the starship preparing to jump, the sooner a jump can be achieved, since the starship's momentum affects the tachyon field and
enables a lower-intensity field to be used. Thus, it is standard practice to use the system drives to accelerate for several hours prior to
jumping. Typically, jumping in or out of hyperspace takes approximately one circadian cycle.

When a starship drops out of hyperspace, back into ordinary space (a process which is facilitated by decelerating with the system
drives for several hours) nature 'conspires' to ensure that causality is not violated and the predicted anomalies in simultaneity are not
observed. This is often referred to as Temporal Censorship.

Most starships have their decks arranged at right angles to the direction of motion, so that they can accelerate and decelerate, using
the system drives, in such a way as to provide some simulated gravity. That is, the forward acceleration of the starship presses objects
into the deck floors. If acceleration is at normal gravity then this is comfortable and high-acceleration manoeuvres can only be endured
for short periods of time. Prior to deceleration the ship will turn-around and decelerate whilst traveling backwards, so that normal gravity
is maintained. The Plutonium, however, is one of few modern starships to use its own gravity generators. This has the advantage that
accelerations of the ship can be rapidly compensated, so that personnel experience typical gravity during high-acceleration. If these
generators should go offline, for any reason, then the starship can revert to the standard manoeuvring procedure.

The six atomic engines comprising the system-drive are used for manoeuvres in normal space and are capable of subliminal speeds
only. In historic times similar engines (though less reliable and less efficient) were used for interstellar travel, by providing constant
acceleration using antimatter-matter annihilation as an energy source, combined with fuel scoops. This meant that early voyages to the
stars typically took decades and time to the crew would pass at a much slower rate and they would arrive at their destination many
years in the future. Such journeys were one-way! The result was that astronauts were scattered throughout time and space. Even
today, some of these adventurers are still encountered as they decelerate and effectively arrive from the past in our present or future.
You may be lucky to encounter such time-travellers on your voyages through space. How far the furthest have gone can only be

The Basics of Starship Defence

The first line of defence is to avoid detection. The hull of Plutonium is designed to minimise radar and energy-sensor signatures. It can
also switch to optical blackness, making it almost invisible to optical scopes. The system-drive engines can be used to generate plasma
clouds, which interfere with many sensors, creating a 'window' of space in which sensor-sweeps are impaired. The ECM pod can also
attempt to jam sensors and communications, or to counter such jamming attempts by hostile parties. Finally, decoys can be released,
mimicking the sensor signature of Plutonium, making it hard for an attacking ship to distinguish decoys from the real Plutonium.

Should Plutonium come under attack, it has masking screens: clouds of ice particles which scatter, dissipate and reflect energy-beam
weapons, especially lasers. The hull has an outer reflective layer designed to bounce-back impacting laser beams, whilst an underlying
absorptive layer attempts to dissipate any energy getting through the reflective layer. Ion screens, electron screens and proton
screens, will modulate so as to attempt to repel and cancel the electric charge of ion, proton and electron beams. Should Plutonium
come under attack by small and highly manoeuvrable fighter-craft, missiles, rockets or other projectiles (kinetic-energy weapons) then
rapid-fire beam and pulse lasers provide a defensive screen whilst intelligent interceptor missiles can specifically home-in and destroy
incoming missiles.

Should hostile units engage with the hull of Plutonium, then defensive electric charges can be delivered at very high voltage, and small
weapon-systems, both automated and operated by personnel can be used at very close range. Marines and combat robots can also
exit via airlocks for space combat. Should the hull be breached and Plutonium boarded, then in addition to personnel, automated
internal weapon-systems provide another defence. The most secure parts of the ship are Engineering and the Bridge. Access to the
Bridge, aside from forced access, is only via the lift from lower decks, as the Bridge is the topmost (i.e. forward-most) deck. As an
added precaution against unexpected intrusion, the lift consists of one-way material that allows personnel on the Bridge to look in,
whilst someone inside can not see out. This gives Bridge crew the advantage as they can not be so easily surprised. Should the Bridge
be abandoned, there are several options available to Bridge Crew. The only other exits from the Bridge are the doors, one on
either-side, to the launch and lifeboat, and doors at the far-side (not visible from the lift) to the rest-room and conference room and the
well to the computer core. This allows for escape from the ship, or for a further line of defence. Forcefield generators can seal off the
walkway, on all sides and from above, to the lifeboat, launch and auxiliary rooms. A weapons locker is also situated on the Bridge.

The only direct (non-forced) and physical access to the computer core is from the Bridge. The computer core is situated immediately
beneath the Bridge deck and accessible via a ladder-well. Should the core become compromised, such as due to hostile takeover or
malfunction, then its immediate defences can be manually switched-off from an access point just below the hatch to the ladder-well.
Additionally, should the core wish to be defended by the crew, a manual switch, inside the core chamber activates a forcefield across
the core-access hatch. From the core chamber, all core systems can be manually deactivated. Should intruders take the Bridge, then
Engineering is the next choice of defensive position. Only from here can the ship's self-destruct mechanism be disengaged.

Offense is often the best means of defense, and Plutonium is very well armed! Of particular note, Plutonium is fitted with the latest
disrupter cannons (the secondary beam accelerators are quite visible!). These fire beams of fluctuating negative and
positively-charged particles, modulated in such a way as to reduce cancellation of charge and reduce beam dispersion due to
electrostatic repulsion, increasing the power and range of the beams.

Additional Roles

Although designed chiefly as a response by the UGA to superior Robonaut (Malosian) fire-power, the Plutonium does have
considerable capacity for performing other functions, whilst some units can be exchanged. For example, the ship has state-of-the-art
laboratories and workshops and carries ten exploratory robot probes as standard, though additional probes can be fitted in the missile
silos. The ECM pod can also be modified for advanced sensor scans. With the current lull in hostile activities, we envisage the
Plutonium being modified for other functions, such as deep-space exploration. The disruptor-cannon particle-beam accelerators can
also be modified for research purposes, such as for probing stellar atmospheres.